forever components

CSS 3D & Perspective

Vanishing Point Grid

Teal neon floor-and-ceiling grid rushes toward a glowing vanishing-point core. Pointermove and click boost speed; motion-blur trail from partial canvas fade.

canvasmedium complexityintense motionpointer

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When to use it

Dark-mode hero backgrounds, sci-fi or retro-futurist themes, loading screens, or any ambient tunnel effect.

When not to

Light backgrounds (hardcoded dark navy). Content overlays — intense motion competes with legible text.

Working with an AI agent

Every component ships agent-ready metadata. An example instruction for this one:

Change grid color from teal to magenta by replacing all 'rgba(45,212,191' with 'rgba(236,72,153' and core glow '#cffff6' to '#fce7f3'.

Safe to edit

  • scroll speed (speed=0.022)
  • grid columns/rows (COLS=14, ROWS=26)
  • grid line color (rgba(45,212,191,...))
  • click boost multiplier (boost=2)
  • FOV sharpness (FOV=0.9)

Keep intact

  • gradients rebuilt on resize only (hazeGrad, coreGrad, vignGrad)
  • visibilitychange pause/resume
  • prefers-reduced-motion static fallback
  • IIFE wrapper

Known limitations

  • Background color hardcoded in CSS (#070b14) — must change both CSS and canvas fill to retheme
  • No reduced-motion fallback animation — shows a single static dark frame
  • Pointer boost decays but never fully resets until next pointermove

tunnelgridperspectiveneoncanvasinfinite-scrollvanishing-point

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  • Card Deck FanSeven gold-and-mauve playing cards fan open and closed in a sine-wave 3D arc using CSS rotateZ and perspective transform.
  • Coverflow RingEight vivid gradient cards orbit in a 3D coverflow ring with CSS perspective and per-card reflections. Pointer X position steers rotation speed.
  • Folding Paper4-panel paper accordion folds and unfolds in a zig-zag CSS 3D motion, slowly rotating on a dark green background. Cream front and sage back faces alternate.
  • Isometric Blocks3x3 grid of soft lilac CSS 3D cubes bobs in a staggered sine wave on a dark lilac-tinted ground. Three shaded faces per cube simulate isometric lighting.
  • Parallax DepthA glowing sun with colored orbiting dots on layered CSS 3D planes that tilt and parallax toward the pointer; auto-orbits until interaction.