forever components

Fractals & Automata

Sierpinski

Sierpinski triangle accretes from 26,000 chaos-game points, glowing red on near-black; recent points flash white-hot before cooling.

canvasmedium complexitymoderate motion

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Live demo — the real component, running in a sandbox. One self-contained HTML file, zero dependencies. Open it on the canvas →
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When to use it

Dark-mode hero backgrounds, generative art showcases, screensaver-style ambient displays with a mathematical aesthetic.

When not to

Light-background UIs (background hardcoded near-black). Contexts needing immediate full image — triangle builds over many frames before settling.

Working with an AI agent

Every component ships agent-ready metadata. An example instruction for this one:

Change palette to cyan/teal: set COLD=abgr(80,200,200,255), WARM=abgr(160,240,240,255), HOT=abgr(230,255,255,255) and update pip background to #a0f0f0. Theme: dark tokens live in :root, the light variant in :root[data-theme="light"]; ?theme=light or a {type:'forever:theme'} postMessage switches at runtime.

Safe to edit

  • point count cap (MAXPTS=26000)
  • points per frame (PER_FRAME=260)
  • color palette (COLD/WARM/HOT abgr values)
  • vertex positions (ax/ay percentages)
  • pip CSS color (#c8beff)
  • theme tokens (:root dark defaults + [data-theme=light] overrides)

Keep intact

  • Uint32 direct pixel write (allocation-free loop)
  • IIFE wrapper
  • visibilitychange pause/resume
  • drawStatic reduced-motion fallback with seeded RNG
  • theme hook (?theme= bootstrap + forever:theme message listener + theme tokens)

Known limitations

  • Animation auto-stops when MAXPTS reached — resize resets and restarts
  • Background color hardcoded in both CSS and JS buffer fill — must change both
  • No interactivity; pointer position has no effect on the chaos game

fractalsierpinskichaos-gamecanvasgenerativeaccretionambient

More Fractals & Automata components

  • Mandelbrot ZoomEscape-time Mandelbrot set zooms slowly into a filigree boundary seam, rendered in smooth red-to-gold color bands on a near-black background.
  • Julia MorphJulia set fractal whose complex constant traces a slow Lissajous loop, morphing green filaments between connected and dendritic forms over ~70 seconds.
  • Game of LifeConway's Game of Life with glowing magenta cells aging through three color tiers; field reseeds automatically when population collapses.
  • LeniaLenia smooth-life automaton: glowing teal-to-cyan blobs drift and pulse on a dark field via a typed-array convolution sim scaled up with CSS.
  • L-System FernA fractal fern draws itself branch by branch via an L-system grammar, coloring segments brown-to-gold by depth; it holds then restarts.
  • Domain WarpSlowly flowing domain-warped fractal noise rendered in green, sage, and ink tones; layered fbm warp passes produce marbled smoke patterns.