Organic & Nature
Flickering Fire
Additive-blended ember particles rise from a glowing orange base, flickering like a real flame; cursor pans left/right to fan the fire sideways.
canvasmedium complexityintense motionpointer
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Worth keeping?
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When to use it
Dark-background hero sections, loading screens, atmospheric effects in creative or gaming contexts.
When not to
Light backgrounds (hardcoded near-black bg). Content-heavy layouts where constant high-motion competes with readability.
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Change the flame color to blue/purple by editing the gradient stops: replace rgba(255,160,40,...) with rgba(80,120,255,...) and rgba(200,40,10,0) with rgba(120,0,200,0), and update the base glow to rgba(60,40,255,0.25). Theme: dark tokens live in :root, the light variant in :root[data-theme="light"]; ?theme=light or a {type:'forever:theme'} postMessage switches at runtime.
Safe to edit
- particle spawn rate (cnt=5 per frame)
- particle size range (sz: 8+random*14)
- fan sensitivity (fanX*1.2)
- base glow radius (W*0.25)
- ember gradient color stops
- max particle cap (120)
- theme tokens (:root dark defaults + [data-theme=light] overrides)
Keep intact
- globalCompositeOperation='lighter' for additive blending
- visibilitychange pause/resume
- prefers-reduced-motion branch (static particle cap)
- theme hook (?theme= bootstrap + forever:theme message listener + theme tokens)
Known limitations
- Background color is hardcoded in CSS (#160a06) — must edit to work on non-dark backgrounds
- No IIFE wrapper — globals (cv, x, P, t, raf) could clash in multi-component pages
- Reduced-motion mode slows particle decay but still animates; not a fully static fallback
More Organic & Nature components
- Growing VineA sinuous green vine grows upward sprouting 14 alternating leaves and a pale bud tip, then retracts in a seamless loop on a dark forest background.
- Water RippleConcentric ripple rings expand across a deep teal water surface with shimmering caustic bands; tap anywhere to drop a new ripple. Auto-drops periodically.
- Lightning BoltJagged lightning bolts with branching forks strike randomly down a dark storm-sky canvas; screen flashes rust-white on each strike. Tap to trigger instantly.
- Falling SnowUp to 110 depth-layered snowflakes drift and sway down a dark blue gradient; pointer movement shifts a wind force that nudges the entire flurry sideways.
- Drifting CloudsPuffy white clouds with radial-gradient puffs and soft blue undersides drift across a layered sky gradient; pointer nudges them forward.
- Aurora RibbonsThree glowing aurora bands in green and violet ripple and sway over a twinkling starfield; pointer steers the horizontal drift of all ribbons.