Particles & Physics
Soft-Body Jelly Drop
A glossy green jelly blob simulated with 22 Verlet nodes and pressure-volume constraints repeatedly drops, squashes on impact, and bounces back up.
canvasheavy complexitymoderate motionclick
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Worth keeping?
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When to use it
Physics demo backgrounds, playful loading screens, or game UIs needing a tactile bouncy character.
When not to
Low-end mobile or contexts requiring text legibility — constant animation and dark background limit composability.
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Change the jelly color to electric blue by replacing '#9be65a' with '#38bdf8', '#d8ff9e' with '#bae6fd', and '#3f7a23' with '#0369a1', then set the background to '#050d1a'. Theme: dark tokens live in :root, the light variant in :root[data-theme="light"]; ?theme=light or a {type:'forever:theme'} postMessage switches at runtime.
Safe to edit
- node count (N=22)
- rest radius (R0=S*0.17)
- gas constant / pressure (GAS=R0*R0*Math.PI*1.18)
- gravity strength (GRAV=S*0.00055)
- floor position (floorY=H*0.80)
- jelly color gradient stops
- theme tokens (:root dark defaults + [data-theme=light] overrides)
Keep intact
- Verlet integration + pressure-normal loop
- DPR-aware canvas sizing
- visibilitychange pause/resume
- prefers-reduced-motion static fallback (260-step settle)
- theme hook (?theme= bootstrap + forever:theme message listener + theme tokens)
Known limitations
- Click/drag nudges blob sideways but direction always fans from center — no left/right targeting
- No aria semantics on canvas element
- Catmull-Rom smoothing can show kinks if blob compresses very hard against the floor
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