Particles & Physics
Double Pendulum Ghost
A double pendulum swings chaotically in emerald, tracing a slowly fading color-shifting ribbon ghost on canvas; pointer nudges velocity, click rekicks.
canvasheavy complexityintense motionpointer
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Worth keeping?
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When to use it
Dark-mode hero backgrounds, screensavers, science/math-themed portfolios, ambient generative art displays.
When not to
Light backgrounds (hardcoded dark #16201A). Contexts requiring calm or subtle motion — the chaotic path is visually intense and unpredictable.
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Change the accent hue from emerald to teal by setting the strokeStyle hue base from 140 to 180 and the rod/bob color from #378651 to #80ffee, then slow substeps from 8 to 4 for a lazier swing. Theme: dark tokens live in :root, the light variant in :root[data-theme="light"]; ?theme=light or a {type:'forever:theme'} postMessage switches at runtime.
Safe to edit
- accent hue base (140 in strokeStyle hsla)
- substep count per frame (s<8)
- trail fade speed (0.012 in fillStyle alpha)
- bob size scale (L*0.04 / L*0.034)
- damping coefficient (0.99992)
- initial angle range (rekick values)
- theme tokens (:root dark defaults + [data-theme=light] overrides)
Keep intact
- RK4 integrator (step function)
- offscreen trail canvas (tr/tctx) for ghost ribbon
- visibilitychange pause/resume
- reduced-motion static fallback
- theme hook (?theme= bootstrap + forever:theme message listener + theme tokens)
Known limitations
- Background color hardcoded in CSS and canvas fill — must edit both to change
- No reduced-motion animation fallback beyond a single static frame
- RK4 with 8 substeps per frame is CPU-intensive on low-end devices
More Particles & Physics components
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- Confetti CannonColored rectangles fire from bottom corners in auto-cycling bursts, tumbling with gravity and flip animation. Click anywhere to trigger a cursor burst.
- Bouncing Balls7–14 glossy pastel balls bounce off walls and collide with elastic physics; cursor repels balls within a 70px radius.
- Spring ChainA 16-node spring chain whips and follows the cursor in a lime-to-gold gradient; drifts in a figure-eight pattern when idle.
- Cloth Wave GridAn 11x11 wireframe grid ripples like cloth via sine/cosine waves in cyan-to-violet hues; mesh nodes bulge away from the cursor on hover.