Particles & Physics
Smoke Vortex Street
300 teal smoke streamlines flow past an invisible cylinder, shedding alternating Karman vortices; pointer repels nearby particles revealing the swirling wake.
canvasheavy complexitymoderate motionpointer
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Worth keeping?
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When to use it
Dark ambient backgrounds, fluid-dynamics demos, science or generative-art hero sections.
When not to
Light-background UIs (background is hardcoded dark teal-black). Contexts where pointer interaction competes with UI elements above the canvas.
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Change the smoke color to a warm amber palette by editing the strokeStyle line: replace (40+heat*70|0),(150+heat*60|0),(150+heat*40|0) with (220+heat*35|0),(120+heat*80|0),(20+heat*20|0). Theme: dark tokens live in :root, the light variant in :root[data-theme="light"]; ?theme=light or a {type:'forever:theme'} postMessage switches at runtime.
Safe to edit
- particle count (N=300)
- obstacle position (oX=W*0.30, oY=H*0.5)
- obstacle radius (oR=sc*0.07)
- eddy shed period (period=58)
- base flow speed (sc*0.0016)
- smoke color (strokeStyle heat ramp)
- theme tokens (:root dark defaults + [data-theme=light] overrides)
Keep intact
- IIFE wrapper
- prefers-reduced-motion guard and static fallback
- visibilitychange pause/start
- DPR-aware canvas sizing
- theme hook (?theme= bootstrap + forever:theme message listener + theme tokens)
Known limitations
- Background color is hardcoded in CSS (#0a1416) — must edit to use on non-dark themes
- Eddy shedding uses integer modulo (t%period===0) so period must be an integer
- Reduced-motion path runs 160 static frames then halts — result may look sparse on large viewports
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- Confetti CannonColored rectangles fire from bottom corners in auto-cycling bursts, tumbling with gravity and flip animation. Click anywhere to trigger a cursor burst.
- Bouncing Balls7–14 glossy pastel balls bounce off walls and collide with elastic physics; cursor repels balls within a 70px radius.
- Spring ChainA 16-node spring chain whips and follows the cursor in a lime-to-gold gradient; drifts in a figure-eight pattern when idle.
- Cloth Wave GridAn 11x11 wireframe grid ripples like cloth via sine/cosine waves in cyan-to-violet hues; mesh nodes bulge away from the cursor on hover.