Organic & Nature
Diffusion-Limited Frost
Six-fold dendritic snowflake grows via diffusion-limited aggregation; arms shimmer white-blue to cyan and cycle through sublimation/refreeze.
canvasheavy complexitymoderate motionpointer
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Worth keeping?
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When to use it
Dark-mode hero backgrounds, winter/holiday themes, generative art showcases, ambient screensaver-style displays.
When not to
Low-end mobile devices — 42 walker iterations per frame is CPU-intensive. Light backgrounds (dark navy is hardcoded).
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Change frost colors to warm gold by replacing '#dff4ff','#a8e4ff','#5fb6e8' with '#fff3cc','#ffd966','#e8a230', and slow shimmer by changing t*0.02 to t*0.01. Theme: dark tokens live in :root, the light variant in :root[data-theme="light"]; ?theme=light or a {type:'forever:theme'} postMessage switches at runtime.
Safe to edit
- walker iterations per frame (iter=42)
- refreeze threshold (nodes.length>560)
- shimmer speed (t*0.02)
- inward bias strength (0.18)
- crystal color palette (3 hex values in draw())
- cell size divisor (gs = W/150)
- theme tokens (:root dark defaults + [data-theme=light] overrides)
Keep intact
- six-fold fold() symmetry function
- DPR-aware canvas sizing
- reduced-motion static fallback (pre-grows 3000 steps)
- visibilitychange pause/start
- theme hook (?theme= bootstrap + forever:theme message listener + theme tokens)
Known limitations
- CPU-bound: 42 DLA iterations per frame may stutter on low-end devices
- Background hardcoded to #0a1620 — edit CSS to change
- Refreeze cycle resets the full aggregate, causing a brief flash
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