Organic & Nature
Mycelium Bloom
Branching hyphae grow outward from center using a probabilistic grammar; glow nodes pulse teal where the web is densest. Pointer spawns new growth tips.
canvasheavy complexitymoderate motionpointer
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Worth keeping?
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When to use it
Dark-background hero sections, nature/bio themes, generative art backdrops, loading screens needing calm organic motion.
When not to
Light backgrounds (hardcoded dark soil color). Contexts where legible text must overlay — persistent glow blooms compete visually.
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Change the hyphal color to warm amber by replacing 'rgba(150,196,176,' with 'rgba(196,170,100,' in the grow() segment draw call, and change node glow stops to gold tones (#ffd700).
Safe to edit
- maxTips cap (160 full / 40 reduced-motion)
- growth speed (1.5*scale)
- branch probability (0.045)
- node glow color stops (rgba values in frame())
- anastomosis density threshold (2.4)
- hyphal taper rate (0.997)
Keep intact
- IIFE wrapper
- prefers-reduced-motion guard + static fallback (260 grow() iterations)
- visibilitychange pause/resume
- grid Float32Array density field (anastomosis logic depends on it)
Known limitations
- Background color hardcoded (#100b06) — must edit CSS and ctx.fillStyle to change
- Node count grows unbounded over long runs; no cap on nodes array
- Reduced-motion path renders a static frame only — no node pulse animation
More Organic & Nature components
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- Falling SnowUp to 110 depth-layered snowflakes drift and sway down a dark blue gradient; pointer movement shifts a wind force that nudges the entire flurry sideways.
- Drifting CloudsPuffy white clouds with radial-gradient puffs and soft blue undersides drift across a layered sky gradient; pointer nudges them forward.